The Pen is Mightier

The Pen is Mightier is the second episode of Pencilmation. It was released on June 14, 2009.

Plot
Before the episode begins, the pencil draws a cannon with Pencilmate next to it and he gets shot in the face with a cannonball. The episode then starts with signs telling the way to Pencil Palace. The notebook turns a couple of pages and Pencilmate appears drawing a castle with the led from the first episode, ended up making an mistake.

He then sees the pencil wanting the led back, goes down, closes the windows, and locks the door. The pencil was mischievous when he erased most of the castle. Pencilmate gets out and jumps. The pencil draws an horizontal line with a flower before Pencilmate lands. He picks up his crown but the pencil erases it. Pencilmate says "AAAAA!" and he wants the crown back, but he gets a moustache instead and rages. Then, he rebelled the pencil and won. He erased the moustache and winks. When a pen comes, Pencilmate gives him an raspberry, which makes him draws an evil robot to burn the flower with his mouth and chase Pencilmate around.

Pencilmate draws an sword to fight the evil robot but it doesn't makes any damage to the evil robot as he comsunes the sword, and makes Pencilmate runs away. Pencilmate draws an wall to stop the evil robot from chasing him. Unfortunately for him, the evil robot slams his heads to break the wall, then blow it with his mouth. The wall nearly hits Pencilmate, and the evil robot continues to chase him. Pencilmate draws an line and quicksand with an arrow to make a trap for the evil robot. But the evil robot pushes the quicksand word to pencilmate and makes him sink in. Pencilmate tries to get out of the quicksand, but fails for this.

The evil robot removes the quicksand word and brings out an foot with spikes. Pencilmate draws an toilet handle, pulls it, and flush in. The notebook turns a page where pencilmate lands in, but the evil robot also comes in as Pencilmate removes the mask to show his worried expression. He runs away, but ends up hitting the end of an notebook. The evil robot walks in to Pencilmate, until he steps on a spill of coffee. Pencilmate gets an idea to kill the evil robot by jumping on him to the spill. Pencilmate wins, but an misfortune comes when an marker comes, so ends it by holding up a sign reading, "the end." It's possible that the marker would punish Pencilmate for this.